
Objective of the project:
Prenda Ou Aprenda is a multiplayer game for tablets. It is recommended for up to four people, and a minimum for two people. The main objective is to identify silhouettes that appear gradually — to make the identification more difficult — on the tablet screen, and none of the players can manipulate their rotation. The first group who presses the button has the right to respond. After pressing the button, fading in will stop and the person who pressed the button will have to choose the correct option to score. In the case where one of the alternatives chosen is wrong, the team will have to make a blooper given by the roulette. After indicating that the blooper was made, both teams go on to the next round. In the end, the team with more points wins the match.
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Details:
The target audience of this game is the third age. According to the interviews and the research with the public, their profile was traced by their needs. Based on this, characters were created which will serve as a guide to the most important decisions in the project, as well as the selection of people who can test the project.
As the objective of the development game, we have social integration, so it can not be focused only on the third age, the game must have in view other secondary audiences, which, according to the researches made, the most suitable are children from 9 to 12 years (in which case, the grandchildren of the players).
Again, according to research, we identified that public should be female, 65 or older, who already have a minimum knowledge of smartphones, and a habit of meeting their grandchildren during the week and the family on weekends.
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Interdisciplinary Project of Anhembi Morumbi University - 2016
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Group:
Luigi Fanaro - Game Designer / Composer / Sound Designer
Guilherme Motta - Game Designer / Artist
Renan Sprovieri - Game Designer / Artist / Modeler
Felipe Pinzan - Game Designer / Modeler
Luan Hoshina - Game Designer / Programmer
Álvaro Merici - Game Designer / Modeler / Animator
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